Android WifiDisplay分析二:Wifi display连接过程

简介

这一章中我们来看Wifi Display连接过程的建立,包含P2P的部分和RTSP的部分,首先来大致看一下Wifi Display规范相关的东西。

HIDC: Human Interface Device Class (遵循HID标准的设备类)

UIBC: User Input Back Channel (UIBC分为两种,一种是Generic,包含鼠标、键盘等;另一种是HIDC,HID是一个规范,只有遵循HID的标准,都可以叫做HID设备,包含USB鼠标、键盘、蓝牙、红外等)

PES: Packetized Elementary Stream (数字电视基本码流)

HDCP: High-bandwidth Digital Content Protection (加密方式,用于加密传输的MPEG2-TS流)

MPEG2-TS: Moving Picture Experts Group 2 Transport Stream (Wifi display之间传输的是MPEG2-TS流)

RTSP: Real-Time Streaming Protocol (Wifi display通过RTSP协议来交互两边的能力)

RTP: Real-time Transport Protocol (Wifi display通过RTP来传输MPEG2-TS流)

Wi-Fi P2P: Wi-Fi Direct

TDLS: Tunneled Direct Link Setup (另一种方式建立两台设备之间的直连,与P2P类似,但要借助一台AP)

另一种比较重要的概念是在Wifi Display中分为Source和Sink两种角色,如下图。Source是用于encode并输出TS流;Sink用于decode并显示TS流。相当于Server/Client架构中,Source就是Server,用于提供服务;Sink就是Client。当然,我们这篇文章主要介绍在Android上Wifi display Source的流程。

从上面的架构图我们可以看到,Wifi display是建立在TCP/UDP上面的应用层协议,L2链路层是通过P2P和TDLS两种方式建立,TDLS是optional的。在L2层建立连接后,Source就会在一个特定的port上listen,等待client的TCP连接。当与Client建立了TCP连接后,就会有M1~M7七个消息的交互,用户获取对方设备的能力,包括视频编码能力、Audio输出能力、是否支持HDCP加密等等。在获取这些能力之后,Source就会选择一种视频编码格式以及Audio格式用于这次会话当中。当一个RTSP会话建立后,双方就会决定出用于传输TS流的RTP port,RTP协议是基于UDP的。当这些都准备好后,Sink设备就会发送M7消息,也就是Play给Source,双方就可以开始传输数据了。

关于M1~M7是什么,我们后面再来介绍。首先我们来介绍在Android WifiDisplay中如何建立P2P的连接。

WifiDisplay之P2P的建立

通过我们之间关于Wifi display的service启动以及enable的分析,我们知道当扫描到可用的设备后,就会显示在WifiDisplaySettings这个页面上,当我们选择其中一个后,就会开始P2P的建立了,首先到WifiDisplaySettings中的代码分析:

/packages/apps/Settings/src/com/android/settings/wfd/WifiDisplaySettings.java

private void pairWifiDisplay(WifiDisplay display) {

if (display.canConnect()) {

mDisplayManager.connectWifiDisplay(display.getDeviceAddress());

}

}

WifiDisplaySettings通过AIDL调用到DisplayManagerService的connectWifiDisplay方法,关于AIDL的调用过程这里不讲了,直接到DisplayManagerService的connectWifiDisplay方法来看:

/frameworks/base/services/core/java/com/android/server/display/DisplayManagerService.java

public void connectWifiDisplay(String address) {

if (address == null) {

throw new IllegalArgumentException("address must not be null");

}

mContext.enforceCallingOrSelfPermission(Manifest.permission.CONFIGURE_WIFI_DISPLAY,

"Permission required to connect to a wifi display");

final long token = Binder.clearCallingIdentity();

try {

synchronized (mSyncRoot) {

if (mWifiDisplayAdapter != null) {

mWifiDisplayAdapter.requestConnectLocked(address);

}

}

} finally {

Binder.restoreCallingIdentity(token);

}

}

首先做参数的检查,即MAC地址不能为空,然后做权限检查,调用这个方法的application必须要在manifest中声明有CONFIGURE_WIFI_DISPLAY权限,最后直接调用WifiDisplayAdapter的requestConnectLocked方法:

/frameworks/base/services/core/java/com/android/server/display/WifiDisplayAdapter.java

public void requestConnectLocked(final String address) {

if (DEBUG) {

Slog.d(TAG, "requestConnectLocked: address=" + address);

}

getHandler().post(new Runnable() {

@Override

public void run() {

if (mDisplayController != null) {

mDisplayController.requestConnect(address);

}

}

});

}

这里比较简单,直接调用WifiDisplayController的requestConnect方法。前面都是直接的调用,最终做事情的还是WifiDisplayController。

/frameworks/base/services/core/java/com/android/server/display/WifiDisplayController.java

public void requestConnect(String address) {

for (WifiP2pDevice device : mAvailableWifiDisplayPeers) {

if (device.deviceAddress.equals(address)) {

connect(device);

}

}

}

private void connect(final WifiP2pDevice device) {

if (mDesiredDevice != null

&& !mDesiredDevice.deviceAddress.equals(device.deviceAddress)) {

if (DEBUG) {

Slog.d(TAG, "connect: nothing to do, already connecting to "

+ describeWifiP2pDevice(device));

}

return;

}

if (mConnectedDevice != null

&& !mConnectedDevice.deviceAddress.equals(device.deviceAddress)

&& mDesiredDevice == null) {

if (DEBUG) {

Slog.d(TAG, "connect: nothing to do, already connected to "

+ describeWifiP2pDevice(device) + " and not part way through "

+ "connecting to a different device.");

}

return;

}

if (!mWfdEnabled) {

Slog.i(TAG, "Ignoring request to connect to Wifi display because the "

+" feature is currently disabled: " + device.deviceName);

return;

}

mDesiredDevice = device;

mConnectionRetriesLeft = CONNECT_MAX_RETRIES;

updateConnection();

}

requestConnect先从mAvaiableWifiDsiplayPeers中通过Mac地址找到所有连接的WifiP2pDevice,然后调用connect方法,在connect方法中会做一系列的判断,看首先是否有正在连接中或者断开中的设备,如果有就直接返回;再看有没有已经连接上的设备,如果有,也直接返回,然后赋值mDesiredDevice为这次要连接的设备,最后调用updateConnection来更新连接状态并发起连接。updateConnection的代码比较长,我们分段来分析:

/frameworks/base/services/core/java/com/android/server/display/WifiDisplayController.java

private void updateConnection() {

//更新是否需要scan或者停止scan

updateScanState();

//如果有已经连接上的RemoteDisplay,先断开。这里先不看

if (mRemoteDisplay != null && mConnectedDevice != mDesiredDevice) {

......

}

// 接上面的一步,段开这个group

if (mDisconnectingDevice != null) {

return; // wait for asynchronous callback

}

if (mConnectedDevice != null && mConnectedDevice != mDesiredDevice) {

......

}

// 如果有正在连接的设备,先停止连接之前的设备

if (mCancelingDevice != null) {

return; // wait for asynchronous callback

}

if (mConnectingDevice != null && mConnectingDevice != mDesiredDevice) {

}

// 当断开之前的连接或者启动匿名GROUP时,这里就结束了

if (mDesiredDevice == null) {

return; // wait for asynchronous callback

}

// 开始连接,这是我们要看的重点

if (mConnectedDevice == null && mConnectingDevice == null) {

Slog.i(TAG, "Connecting to Wifi display: " + mDesiredDevice.deviceName);

mConnectingDevice = mDesiredDevice;

WifiP2pConfig config = new WifiP2pConfig();

WpsInfo wps = new WpsInfo();

if (mWifiDisplayWpsConfig != WpsInfo.INVALID) {

wps.setup = mWifiDisplayWpsConfig;

} else if (mConnectingDevice.wpsPbcSupported()) {

wps.setup = WpsInfo.PBC;

} else if (mConnectingDevice.wpsDisplaySupported()) {

wps.setup = WpsInfo.KEYPAD;

} else {

wps.setup = WpsInfo.DISPLAY;

}

config.wps = wps;

config.deviceAddress = mConnectingDevice.deviceAddress;

config.groupOwnerIntent = WifiP2pConfig.MIN_GROUP_OWNER_INTENT;

WifiDisplay display = createWifiDisplay(mConnectingDevice);

advertiseDisplay(display, null, 0, 0, 0);

final WifiP2pDevice newDevice = mDesiredDevice;

mWifiP2pManager.connect(mWifiP2pChannel, config, new ActionListener() {

@Override

public void onSuccess() {

Slog.i(TAG, "Initiated connection to Wifi display: " + newDevice.deviceName);

mHandler.postDelayed(mConnectionTimeout, CONNECTION_TIMEOUT_SECONDS * 1000);

}

@Override

public void onFailure(int reason) {

if (mConnectingDevice == newDevice) {

Slog.i(TAG, "Failed to initiate connection to Wifi display: "

+ newDevice.deviceName + ", reason=" + reason);

mConnectingDevice = null;

handleConnectionFailure(false);

}

}

});

return;

}

这段函数比较长,我们先看我们需要的,剩下的后面再来分析。首先赋值给mConnectingDevice表示当前正在连接的设备,然后构造一个WifiP2pConfig对象,这个对象包含这次连接的设备的Mac地址、wps方式以及我们自己的GROUP_OWNER intent值,然后调用advertieseDisplay方法来通知WifiDisplayAdapter相关状态的改变,WifiDisplayAdapter会发送相应的broadcast出来,这是WifiDisplaySettings可以接收这些broadcast,然后在UI上更新相应的状态。关于advertieseDisplay的实现,我们后面再来分析。

接着看updateConnection,调用WifiP2pManager的connect方法去实现两台设备的P2P连接,具体过程可以参考前面介绍的P2P连接的文章。这里的onSuccess()并不是表示P2P已经建立成功,而只是表示这个发送命令到wpa_supplicant成功,所以在这里设置了一个连接超时的timeout,为30秒。当连接成功后,会发送WIFI_P2P_CONNECTION_CHANGED_ACTION的广播出来,接着回到WifiDisplayController看如何处理连接成功的broadcast:

/frameworks/base/services/core/java/com/android/server/display/WifiDisplayController.java

private final BroadcastReceiver mWifiP2pReceiver = new BroadcastReceiver() {

@Override

public void onReceive(Context context, Intent intent) {

final String action = intent.getAction();

if (action.equals(WifiP2pManager.WIFI_P2P_STATE_CHANGED_ACTION)) {

......

} else if (action.equals(WifiP2pManager.WIFI_P2P_PEERS_CHANGED_ACTION)) {

......

} else if (action.equals(WifiP2pManager.WIFI_P2P_CONNECTION_CHANGED_ACTION)) {

NetworkInfo networkInfo = (NetworkInfo)intent.getParcelableExtra(

WifiP2pManager.EXTRA_NETWORK_INFO);

if (DEBUG) {

Slog.d(TAG, "Received WIFI_P2P_CONNECTION_CHANGED_ACTION: networkInfo="

+ networkInfo);

}

handleConnectionChanged(networkInfo);

} else if (action.equals(WifiP2pManager.WIFI_P2P_THIS_DEVICE_CHANGED_ACTION)) {

......

}

}

};

private void handleConnectionChanged(NetworkInfo networkInfo) {

mNetworkInfo = networkInfo;

if (mWfdEnabled && networkInfo.isConnected()) {

if (mDesiredDevice != null || mWifiDisplayCertMode) {

mWifiP2pManager.requestGroupInfo(mWifiP2pChannel, new GroupInfoListener() {

@Override

public void onGroupInfoAvailable(WifiP2pGroup info) {

if (DEBUG) {

Slog.d(TAG, "Received group info: " + describeWifiP2pGroup(info));

}

if (mConnectingDevice != null && !contains(info, mConnectingDevice)) {

Slog.i(TAG, "Aborting connection to Wifi display because "

+ "the current P2P group does not contain the device "

+ "we expected to find: " + mConnectingDevice.deviceName

+ ", group info was: " + describeWifiP2pGroup(info));

handleConnectionFailure(false);

return;

}

if (mDesiredDevice != null && !contains(info, mDesiredDevice)) {

disconnect();

return;

}

if (mWifiDisplayCertMode) {

boolean owner = info.getOwner().deviceAddress

.equals(mThisDevice.deviceAddress);

if (owner && info.getClientList().isEmpty()) {

// this is the case when we started Autonomous GO,

// and no client has connected, save group info

// and updateConnection()

mConnectingDevice = mDesiredDevice = null;

mConnectedDeviceGroupInfo = info;

updateConnection();

} else if (mConnectingDevice == null && mDesiredDevice == null) {

// this is the case when we received an incoming connection

// from the sink, update both mConnectingDevice and mDesiredDevice

// then proceed to updateConnection() below

mConnectingDevice = mDesiredDevice = owner ?

info.getClientList().iterator().next() : info.getOwner();

}

}

if (mConnectingDevice != null && mConnectingDevice == mDesiredDevice) {

Slog.i(TAG, "Connected to Wifi display: "

+ mConnectingDevice.deviceName);

mHandler.removeCallbacks(mConnectionTimeout);

mConnectedDeviceGroupInfo = info;

mConnectedDevice = mConnectingDevice;

mConnectingDevice = null;

updateConnection();

}

}

});

}

} else {

......

}

}

当WifiDisplayController收到WIFI_P2P_CONNECTION_CHANGED_ACTION广播后,会调用handleConnectionChanged来获取当前P2P Group相关的信息,如果获取到的P2P Group信息里面没有mConnectingDevice或者mDesiredDevice的信息,则表示连接出错了,直接退出。如果当前连接信息与前面设置的mConnectingDevice一直,则表示连接P2P成功,这里首先会移除前面设置的连接timeout的callback,然后设置mConnectedDevice为当前连接的设备,并设置mConnectingDevice为空,最后调用updateConnection来更新连接状态信息。我们又回到updateConnection这个函数了,但这次进入的分支与之前连接请求的分支又不同了,我们来看代码:

/frameworks/base/services/java/com/android/server/display/WifiDisplayController.java

private void updateConnection() {

// 更新是否需要scan或者停止scan

updateScanState();

// 如果有连接上的RemoteDisplay,这里先断开

if (mRemoteDisplay != null && mConnectedDevice != mDesiredDevice) {

}

// 接着上面的一步,先断开之前连接的设备

if (mDisconnectingDevice != null) {

return; // wait for asynchronous callback

}

if (mConnectedDevice != null && mConnectedDevice != mDesiredDevice) {

}

// 如果有正在连接的设备,先断开之前连接的设备

if (mCancelingDevice != null) {

return; // wait for asynchronous callback

}

if (mConnectingDevice != null && mConnectingDevice != mDesiredDevice) {

}

// 当断开之前的连接或者匿名GO时,这里就结束了

if (mDesiredDevice == null) {

}

// 如果有连接请求,则进入此

if (mConnectedDevice == null && mConnectingDevice == null) {

}

// 当连接上P2P后,就进入到此

if (mConnectedDevice != null && mRemoteDisplay == null) {

Inet4Address addr = getInterfaceAddress(mConnectedDeviceGroupInfo);

if (addr == null) {

Slog.i(TAG, "Failed to get local interface address for communicating "

+ "with Wifi display: " + mConnectedDevice.deviceName);

handleConnectionFailure(false);

return; // done

}

mWifiP2pManager.setMiracastMode(WifiP2pManager.MIRACAST_SOURCE);

final WifiP2pDevice oldDevice = mConnectedDevice;

final int port = getPortNumber(mConnectedDevice);

final String iface = addr.getHostAddress() + ":" + port;

mRemoteDisplayInterface = iface;

Slog.i(TAG, "Listening for RTSP connection on " + iface

+ " from Wifi display: " + mConnectedDevice.deviceName);

mRemoteDisplay = RemoteDisplay.listen(iface, new RemoteDisplay.Listener() {

@Override

public void onDisplayConnected(Surface surface,

int width, int height, int flags, int session) {

if (mConnectedDevice == oldDevice && !mRemoteDisplayConnected) {

Slog.i(TAG, "Opened RTSP connection with Wifi display: "

+ mConnectedDevice.deviceName);

mRemoteDisplayConnected = true;

mHandler.removeCallbacks(mRtspTimeout);

if (mWifiDisplayCertMode) {

mListener.onDisplaySessionInfo(

getSessionInfo(mConnectedDeviceGroupInfo, session));

}

final WifiDisplay display = createWifiDisplay(mConnectedDevice);

advertiseDisplay(display, surface, width, height, flags);

}

}

@Override

public void onDisplayDisconnected() {

if (mConnectedDevice == oldDevice) {

Slog.i(TAG, "Closed RTSP connection with Wifi display: "

+ mConnectedDevice.deviceName);

mHandler.removeCallbacks(mRtspTimeout);

disconnect();

}

}

@Override

public void onDisplayError(int error) {

if (mConnectedDevice == oldDevice) {

Slog.i(TAG, "Lost RTSP connection with Wifi display due to error "

+ error + ": " + mConnectedDevice.deviceName);

mHandler.removeCallbacks(mRtspTimeout);

handleConnectionFailure(false);

}

}

}, mHandler,mContext.getOpPackageName());

// Use extended timeout value for certification, as some tests require user inputs

int rtspTimeout = mWifiDisplayCertMode ?

RTSP_TIMEOUT_SECONDS_CERT_MODE : RTSP_TIMEOUT_SECONDS;

mHandler.postDelayed(mRtspTimeout, rtspTimeout * 1000);

}

}

到这里P2P的连接就算建立成功了,接下来就是RTSP的部分了

WifiDisplay之RTSP server的创建

这里首先设置MiracastMode,我认为这部分应该放在enable WifiDisplay时,不知道Google为什么放在这里? 然后从GroupInfo中取出对方设备的IP地址,利用默认的CONTROL PORT构建mRemoteDisplayInterface,接着调用RemoteDisplay的listen方法去listen指定的IP和端口上面的TCP连接请求。最后会设置Rtsp的连接请求的timeout,当用于Miracast认证时是120秒,正常的使用中是30秒,如果在这么长的时间内没有收到Sink的TCP请求,则表示失败了。下面来看RemoteDisplay的listen的实现:

/frameworks/base/media/java/android/media/RemoteDisplay.java

public static RemoteDisplay listen(String iface, Listener listener, Handler handler) {

if (iface == null) {

throw new IllegalArgumentException("iface must not be null");

}

if (listener == null) {

throw new IllegalArgumentException("listener must not be null");

}

if (handler == null) {

throw new IllegalArgumentException("handler must not be null");

}

RemoteDisplay display = new RemoteDisplay(listener, handler);

display.startListening(iface);

return display;

}

这里首先进行参数的检查,然后创建一个RemoteDisplay对象(这里不能直接创建RemoteDisplay对象,因为它的构造函数是private的),接着调用RemoteDisplay的startListening方法:

/frameworks/base/media/java/android/media/RemoteDisplay.java

private void startListening(String iface) {

mPtr = nativeListen(iface);

if (mPtr == 0) {

throw new IllegalStateException("Could not start listening for "

+ "remote display connection on \"" + iface + "\"");

}

mGuard.open("dispose");

}

nativeListen会调用JNI中的实现,相关代码在android_media_RemoteDisplay.cpp中。注意上面的mGuard是CloseGuard对象,是一种用于显示释放一些资源的机制。

/frameworks/base/core/jni/android_media_RemoteDisplay.cpp

static jint nativeListen(JNIEnv* env, jobject remoteDisplayObj, jstring ifaceStr) {

ScopedUtfChars iface(env, ifaceStr);

sp sm = defaultServiceManager();

sp service = interface_cast(

sm->getService(String16("media.player")));

if (service == NULL) {

ALOGE("Could not obtain IMediaPlayerService from service manager");

return 0;

}

sp client(new NativeRemoteDisplayClient(env, remoteDisplayObj));

sp display = service->listenForRemoteDisplay(

client, String8(iface.c_str()));

if (display == NULL) {

ALOGE("Media player service rejected request to listen for remote display '%s'.",

iface.c_str());

return 0;

}

NativeRemoteDisplay* wrapper = new NativeRemoteDisplay(display, client);

return reinterpret_cast(wrapper);

}

上面的代码中先从ServiceManager中获取MediaPlayerService的Bpbinder引用,然后由传入的第二个参数remoteDisplayObj,也就是RemoteDisplay对象构造一个NativeRemoteDisplayClient,在framework中,我们经常看到像这样的用法,类似于设计模式中的包装模式,例如在framework中对Java层的BnBinder也是做了一层封装JavaBBinder。在NativeRemoteDisplayClient中通过JNI的反向调用,就可以直接回调RemoteDisplay中的一些函数,实现回调方法了,下面来看它的实现:

/frameworks/base/core/jni/android_media_RemoteDisplay.cpp

class NativeRemoteDisplayClient : public BnRemoteDisplayClient {

public:

NativeRemoteDisplayClient(JNIEnv* env, jobject remoteDisplayObj) :

mRemoteDisplayObjGlobal(env->NewGlobalRef(remoteDisplayObj)) {

}

protected:

~NativeRemoteDisplayClient() {

JNIEnv* env = AndroidRuntime::getJNIEnv();

env->DeleteGlobalRef(mRemoteDisplayObjGlobal);

}

public:

virtual void onDisplayConnected(const sp& bufferProducer,

uint32_t width, uint32_t height, uint32_t flags, uint32_t session) {

env->CallVoidMethod(mRemoteDisplayObjGlobal,

gRemoteDisplayClassInfo.notifyDisplayConnected,

surfaceObj, width, height, flags, session);

}

virtual void onDisplayDisconnected() {

}

virtual void onDisplayError(int32_t error) {

}

private:

jobject mRemoteDisplayObjGlobal;

static void checkAndClearExceptionFromCallback(JNIEnv* env, const char* methodName) {

}

}

};

在NativeRemoteDisplayClient的构造函数中,把RemoteDisplay对象先保存到mRemoteDisplayObjGlobal中,可以看到上面主要实现了三个回调函数,onDisplayConnected、onDisplayDisconnected、onDisplayError,这三个回调函数对应到RemoteDisplay类的notifyDisplayConnected、notifyDisplayDisconnected和notifyDisplayError三个方法。接着回到nativeListen中,接着会调用MediaPlayerService的listenForRemoteDisplay方法去监听socket连接,这个方法是返回一个RemoteDisplay对象,当然经过binder的调用,最终返回到nativeListen的是BpRemoteDisplay对象,然后会由这个BpRemoteDisplay对象构造一个NativeRemoteDisplay对象并把它的指针地址返回给上层RemoteDisplay使用。

/frameworks/base/core/jni/android_media_RemoteDisplay.cpp

class NativeRemoteDisplay {

public:

NativeRemoteDisplay(const sp& display,

const sp& client) :

mDisplay(display), mClient(client) {

}

~NativeRemoteDisplay() {

mDisplay->dispose();

}

void pause() {

mDisplay->pause();

}

void resume() {

mDisplay->resume();

}

private:

sp mDisplay;

sp mClient;

};

来看一下这时Java层的RemoteDisplay和Native层RemoteDisplay之间的关系:

WifiDisplayController通过左边的一条线路关系去控制WifiDisplaySource,而WifiDisplaySource又通过右边一条线路关系去回调WifiDisplayController的一些方法。

接着来看MediaPlayerService的listenForRemoteDisplay方法:

/frameworks/av/media/libmediaplayerservice/MediaPlayerService.cpp

sp MediaPlayerService::listenForRemoteDisplay(

const sp& client, const String8& iface) {

if (!checkPermission("android.permission.CONTROL_WIFI_DISPLAY")) {

return NULL;

}

return new RemoteDisplay(client, iface.string());

}

首先进行权限的检查,然后创建一个RemoteDisplay对象(注意现在已经在C++层了),这里看RemoteDisplay.cpp文件。RemoteDisplay继承于BnRemoteDisplay,并实现BnRemoteDisplay中的一些方法,有兴趣的可以去看一下IRemoteDisplay的实现。接下来来看RemoteDisplay的构造函数:

/frameworks/av/media/libmediaplayerservice/RemoteDisplay.cpp

RemoteDisplay::RemoteDisplay(

const sp &client,

const char *iface)

: mLooper(new ALooper),

mNetSession(new ANetworkSession) {

mLooper->setName("wfd_looper");

mSource = new WifiDisplaySource(mNetSession, client);

mLooper->registerHandler(mSource);

mNetSession->start();

mLooper->start();

mSource->start(iface);

}

RemoteDisplay类包含三个比较重要的元素:ALooper、ANetworkSession、WifiDisplaySource。首先来看一下在Native层的类图:

ALooper中会创建一个Thread,并且不断的进行Looper循环去收消息,并dispatch给WifiDisplaySource去处理消息。首先来看它的构造函数和setName以及registerHandler这三个方法:

/frameworks/av/media/libstagefright/foundation/ALooper.cpp

ALooper::ALooper()

: mRunningLocally(false) {

}

void ALooper::setName(const char *name) {

mName = name;

}

ALooper::handler_id ALooper::registerHandler(const sp &handler) {

return gLooperRoster.registerHandler(this, handler);

}

这三个方法都比较简单,我们看LooperRoster的registerHandler方法:

/frameworks/av/media/libstagefright/foundation/ALooperRoster.cpp

ALooper::handler_id ALooperRoster::registerHandler(

const sp looper, const sp &handler) {

Mutex::Autolock autoLock(mLock);

if (handler->id() != 0) {

CHECK(!"A handler must only be registered once.");

return INVALID_OPERATION;

}

HandlerInfo info;

info.mLooper = looper;

info.mHandler = handler;

ALooper::handler_id handlerID = mNextHandlerID++;

mHandlers.add(handlerID, info);

handler->setID(handlerID);

return handlerID;

}

这里为每一个注册的AHandler分配一个handlerID,并且把注册的AHandler保存在mHandlers列表中,后面使用时,就可以快速的通过HandlerID找到对应的AHandler以及ALooper了。注意这里HandlerInfo结构中的mLooper和mHander都是wp,是一个弱引用,在使用中必须调用其promote方法获取sp指针才能使用。再回到RemoteDisplay的构造函数中看ALooper的start方法:

/frameworks/av/media/libstagefright/foundation/ALooper.cpp

status_t ALooper::start(

bool runOnCallingThread, bool canCallJava, int32_t priority) {

if (runOnCallingThread) {

{

Mutex::Autolock autoLock(mLock);

if (mThread != NULL || mRunningLocally) {

return INVALID_OPERATION;

}

mRunningLocally = true;

}

do {

} while (loop());

return OK;

}

Mutex::Autolock autoLock(mLock);

mThread = new LooperThread(this, canCallJava);

status_t err = mThread->run(

mName.empty() ? "ALooper" : mName.c_str(), priority);

if (err != OK) {

mThread.clear();

}

return err;

}

这里的runOnCallingThread会根据默认形参为false,所以会新建一个LooperThread来不断的做循环,LooperThread是继承于Thread,并实现它的readyToRun和threadLoop方法,在threadLoop方法中去调用ALooper的loop方法,代码如下:

/frameworks/av/media/libstagefright/foundation/ALooper.cpp

virtual bool threadLoop() {

return mLooper->loop();

}

bool ALooper::loop() {

Event event;

{

Mutex::Autolock autoLock(mLock);

if (mEventQueue.empty()) {

mQueueChangedCondition.wait(mLock);

return true;

}

int64_t whenUs = (*mEventQueue.begin()).mWhenUs;

int64_t nowUs = GetNowUs();

if (whenUs > nowUs) {

int64_t delayUs = whenUs - nowUs;

mQueueChangedCondition.waitRelative(mLock, delayUs * 1000ll);

return true;

}

event = *mEventQueue.begin();

mEventQueue.erase(mEventQueue.begin());

}

gLooperRoster.deliverMessage(event.mMessage);

return true;

}

在loop方法中,不断的从mEventQueue取出消息,并dispatch给LooperRoster处理,mEventQueue是一个list链表,其元素都是Event结构,Event结构又包含消息处理的时间以及消息本身AMessage。再来看ALooperRoster的deliverMessage方法:

/frameworks/av/media/libstagefright/foundation/ALooperRoster.cpp

void ALooperRoster::deliverMessage(const sp &msg) {

sp handler;

{

Mutex::Autolock autoLock(mLock);

ssize_t index = mHandlers.indexOfKey(msg->target());

if (index < 0) {

ALOGW("failed to deliver message. Target handler not registered.");

return;

}

const HandlerInfo &info = mHandlers.valueAt(index);

handler = info.mHandler.promote();

if (handler == NULL) {

ALOGW("failed to deliver message. "

"Target handler %d registered, but object gone.",

msg->target());

mHandlers.removeItemsAt(index);

return;

}

}

handler->onMessageReceived(msg);

}

这里首先通过AMessage的target找到需要哪个AHandler处理,然后调用这个AHandler的onMessageReceived去处理这个消息。注意前面的info.mHandler.promote()用于当前AHandler的强引用指针,也可以用来判断当前AHandler是否还存活在。由前面的知识我们知道,这里会调用到WifiDisplaySource的onMessageReceived方法,至于这些消息如何被处理,我们后面再来分析。再回到RemoteDisplay的构造函数中,ANetworkSession用于处理与网络请求相关的工作,比如创建socket,从socket中收发数据,当然这些工作都是由WifiDisplaySource控制的,我们先来看ANetworkSession的构造方法和start方法:

/frameworks/av/media/libstagefright/foundation/ANetworkSession.cpp

ANetworkSession::ANetworkSession()

: mNextSessionID(1) {

mPipeFd[0] = mPipeFd[1] = -1;

}

status_t ANetworkSession::start() {

if (mThread != NULL) {

return INVALID_OPERATION;

}

int res = pipe(mPipeFd);

if (res != 0) {

mPipeFd[0] = mPipeFd[1] = -1;

return -errno;

}

mThread = new NetworkThread(this);

status_t err = mThread->run("ANetworkSession", ANDROID_PRIORITY_AUDIO);

if (err != OK) {

mThread.clear();

close(mPipeFd[0]);

close(mPipeFd[1]);

mPipeFd[0] = mPipeFd[1] = -1;

return err;

}

return OK;

}

在start方法中,首先创建一个管道,这里创建的管理主要用于让ANetworkSession不断的做select循环,当有事务要处理时,就从select中跳出来处理,我们后面会分析到具体的代码。接着创建一个NetworkThread,NetworkThread也是继承于Thread,并实现threadLoop方法,在threadLoop方法中只是简单的调用ANetworkSession的threadLoop方法,我们来分析threadLoop方法:

/frameworks/av/media/libstagefright/foundation/ANetworkSession.cpp

void ANetworkSession::threadLoop() {

fd_set rs, ws;

FD_ZERO(&rs);

FD_ZERO(&ws);

FD_SET(mPipeFd[0], &rs);

int maxFd = mPipeFd[0];

{

Mutex::Autolock autoLock(mLock);

for (size_t i = 0; i < mSessions.size(); ++i) {

const sp &session = mSessions.valueAt(i);

int s = session->socket();

if (s < 0) {

continue;

}

if (session->wantsToRead()) {

FD_SET(s, &rs);

if (s > maxFd) {

maxFd = s;

}

}

if (session->wantsToWrite()) {

FD_SET(s, &ws);

if (s > maxFd) {

maxFd = s;

}

}

}

}

int res = select(maxFd + 1, &rs, &ws, NULL, NULL /* tv */);

if (res == 0) {

return;

}

if (res < 0) {

if (errno == EINTR) {

return;

}

ALOGE("select failed w/ error %d (%s)", errno, strerror(errno));

return;

}

}

这个函数比较长,我们分段来看,首先看select前半段部分,首先将mPipeFd[0]作为select监听的一个fd。然后循环的从mSessions中取出各个子Session(Session即为一个回话,在RTSP中当双方连接好TCP连接,并交互完Setup以后,就表示一个回话建立成功了,在RTSP中,可以在一对Server & Client之间建立多个回话,用于传输不同的数据),并通过socket类型添加到ReadFd和WirteFd中,最后调用select去等待是否有可读或者可写的事件发生。mSessions是一个KeyedVector,保存所有的Session及其SessionID,方便查找。关于Session何时创建,如何创建,我们后面再来分析。

接着回到RemoteDisplay的构造函数,再来分析WifiDisplaySource,WifiDisplaySource继承于AHandler,并实现其中的onMessageReceived方法用于处理消息。先来看WifiDisplaySource的构造函数:

/frameworks/av/media/libstagefright/wifi-display/source/WifiDisplaySource.cpp

WifiDisplaySource::WifiDisplaySource(

const sp &netSession,

const sp &client,

const char *path)

: mState(INITIALIZED),

mNetSession(netSession),

mClient(client),

mSessionID(0),

mStopReplyID(0),

mChosenRTPPort(-1),

mUsingPCMAudio(false),

mClientSessionID(0),

mReaperPending(false),

mNextCSeq(1),

mUsingHDCP(false),

mIsHDCP2_0(false),

mHDCPPort(0),

mHDCPInitializationComplete(false),

mSetupTriggerDeferred(false),

mPlaybackSessionEstablished(false) {

if (path != NULL) {

mMediaPath.setTo(path);

}

mSupportedSourceVideoFormats.disableAll();

mSupportedSourceVideoFormats.setNativeResolution(

VideoFormats::RESOLUTION_CEA, 5); // 1280x720 p30

// Enable all resolutions up to 1280x720p30

mSupportedSourceVideoFormats.enableResolutionUpto(

VideoFormats::RESOLUTION_CEA, 5,

VideoFormats::PROFILE_CHP, // Constrained High Profile

VideoFormats::LEVEL_32); // Level 3.2

}

首先给一些变量出初始化处理,由默认形参我们知道path为空。接着去清空VideoFormats中所有的设置,并把1280*720p以上的所有分辨率打开。VideoFormats是用于与Sink回复的M3作比对用的,可以快速找出我们和Sink支持的分辨率以及帧率,作为回复M4消息用,也用作后续传输TS数据的格式。首先来看VideoFormats的构造函数:

/frameworks/av/media/libstagefright/wifi-display/VideoFormats.cpp

VideoFormats::VideoFormats() {

memcpy(mConfigs, mResolutionTable, sizeof(mConfigs));

for (size_t i = 0; i < kNumResolutionTypes; ++i) {

mResolutionEnabled[i] = 0;

}

setNativeResolution(RESOLUTION_CEA, 0); // default to 640x480 p60

}

mResolutionTable是按照Wifi Display 规范定义好的一个3*32数组,里面的元素是config_t类型:

/frameworks/av/media/libstagefright/wifi-display/VideoFormats.h

struct config_t {

size_t width, height, framesPerSecond;

bool interlaced;

unsigned char profile, level;

};

config_t包含了长、宽、帧率、隔行视频、profile和H.264 level。然后在构造函数中,对mResolutionEnabled[]数组全部置为0,mResolutionEnabled数组有三个元素,分别对应CEA、VESA、HH被选取的位,如果在mConfigs数组中相应的格式被选取,就会置mResolutionEnabled对应的位为1;相反取消支持一种格式时,相应的位就被置为0。在来看setNativeResolution:

/frameworks/av/media/libstagefright/wifi-display/VideoFormats.cpp

void VideoFormats::setNativeResolution(ResolutionType type, size_t index) {

CHECK_LT(type, kNumResolutionTypes);

CHECK(GetConfiguration(type, index, NULL, NULL, NULL, NULL));

mNativeType = type;

mNativeIndex = index;

setResolutionEnabled(type, index);

}

首先做参数检查,检查输入的type和index是否合法,然后调用setResolutionEnabled去设置mResolutionEnabled和mConfigs中的相应的值:

/frameworks/av/media/libstagefright/wifi-display/VideoFormats.cpp

void VideoFormats::setResolutionEnabled(

ResolutionType type, size_t index, bool enabled) {

CHECK_LT(type, kNumResolutionTypes);

CHECK(GetConfiguration(type, index, NULL, NULL, NULL, NULL));

if (enabled) {

mResolutionEnabled[type] |= (1ul << index);

mConfigs[type][index].profile = (1ul << PROFILE_CBP);

mConfigs[type][index].level = (1ul << LEVEL_31);

} else {

mResolutionEnabled[type] &= ~(1ul << index);

mConfigs[type][index].profile = 0;

mConfigs[type][index].level = 0;

}

}

这里首先还是做参数的检查,由默认形参我们知道,enable是true,则设置mResolutionEnabled相应type中的对应格式为1,并设置mConfigs中的profile和level值为CBP和Level 3.1。这里设置640480 p60是因为在Wifi Display规范中,这个格式是必须要强制支持的,在Miracast认证中,这种格式也会被测试到。然后回到WifiDisplaySource的构造函数中,接下来会调用setNativeResolution去设置当前系统支持的默认格式为1280720 p30,并调用enableResolutionUpto去将1280*720 p30以上的格式都设置为支持:

/frameworks/av/media/libstagefright/wifi-display/VideoFormats.cpp

void VideoFormats::enableResolutionUpto(

ResolutionType type, size_t index,

ProfileType profile, LevelType level) {

size_t width, height, fps, score;

bool interlaced;

if (!GetConfiguration(type, index, &width, &height,

&fps, &interlaced)) {

ALOGE("Maximum resolution not found!");

return;

}

score = width * height * fps * (!interlaced + 1);

for (size_t i = 0; i < kNumResolutionTypes; ++i) {

for (size_t j = 0; j < 32; j++) {

if (GetConfiguration((ResolutionType)i, j,

&width, &height, &fps, &interlaced)

&& score >= width * height * fps * (!interlaced + 1)) {

setResolutionEnabled((ResolutionType)i, j);

setProfileLevel((ResolutionType)i, j, profile, level);

}

}

}

}

这里采用width * height * fps * (!interlaced + 1)的方式去计算一个score值,然后遍历所有的mResolutionTable中的值去检查是否计算到的值比当前score要高,如果大于当前score值,就将这种分辨率enable,并设置mConfigs中对应分辨率的profile和H.264 level为CHP和Level 3.2。到这里WifiDisplaySource的构造函数分析完了,接着回到RemoteDisplay构造函数中,它会调用WifiDisplaySource的start方法,参数是的"ip:rtspPort":

/frameworks/av/media/libstagefright/wifi-display/source/WifiDisplaySource.cpp

status_t WifiDisplaySource::start(const char *iface) {

CHECK_EQ(mState, INITIALIZED);

sp msg = new AMessage(kWhatStart, id());

msg->setString("iface", iface);

sp response;

return PostAndAwaitResponse(msg, &response);

}

static status_t PostAndAwaitResponse(

const sp &msg, sp *response) {

status_t err = msg->postAndAwaitResponse(response);

if (err != OK) {

return err;

}

if (response == NULL || !(*response)->findInt32("err", &err)) {

err = OK;

}

return err;

}

在start函数中,构造一个AMessage,消息种类是kWhatStart,id()返回在ALooperRoster注册的handlerID值,ALooperRoster通过handlerID值可以快速找到对应的AHandler,我们知道,这里的id()返回WifiDisplaySource这个AHander的id值,这个消息最终也会被WifiDisplaySource的onMessageReceived方法处理。首先来看AMessage的postAndAwaitResponse方法:

/frameworks/av/media/libstagefright/foundation/AMessage.cpp

status_t AMessage::postAndAwaitResponse(sp *response) {

return gLooperRoster.postAndAwaitResponse(this, response);

}

这里直接调用LooperRoster的postAndAwaitResponse方法,这里比较重要的是gLooperRoster在这里只是被extern引用:extern ALooperRoster gLooperRoster,其最终的声明和定义是在我们前面讲到的ALooper中。接着去看LooperRoster的postAndAwaitResponse方法:

/frameworks/av/media/libstagefright/foundation/ALooperRoster.cpp

status_t ALooperRoster::postAndAwaitResponse(

const sp &msg, sp *response) {

Mutex::Autolock autoLock(mLock);

uint32_t replyID = mNextReplyID++;

msg->setInt32("replyID", replyID);

status_t err = postMessage_l(msg, 0 /* delayUs */);

if (err != OK) {

response->clear();

return err;

}

ssize_t index;

while ((index = mReplies.indexOfKey(replyID)) < 0) {

mRepliesCondition.wait(mLock);

}

*response = mReplies.valueAt(index);

mReplies.removeItemsAt(index);

return OK;

}

首先会为每个需要reply的消息赋予一个replyID,后面会根据这个replyID去mReplies找到对应的response。再来看postMessage_l的实现:

/frameworks/av/media/libstagefright/foundation/ALooperRoster.cpp

status_t ALooperRoster::postMessage_l(

const sp &msg, int64_t delayUs) {

ssize_t index = mHandlers.indexOfKey(msg->target());

if (index < 0) {

ALOGW("failed to post message '%s'. Target handler not registered.",

msg->debugString().c_str());

return -ENOENT;

}

const HandlerInfo &info = mHandlers.valueAt(index);

sp looper = info.mLooper.promote();

if (looper == NULL) {

ALOGW("failed to post message. "

"Target handler %d still registered, but object gone.",

msg->target());

mHandlers.removeItemsAt(index);

return -ENOENT;

}

looper->post(msg, delayUs);

return OK;

}

首先从mHandler数组中找到当前AMessage对应的ALooper,然后调用ALooper的post方法,来看一下实现:

/frameworks/av/media/libstagefright/foundation/ALooper.cpp

void ALooper::post(const sp &msg, int64_t delayUs) {

Mutex::Autolock autoLock(mLock);

int64_t whenUs;

if (delayUs > 0) {

whenUs = GetNowUs() + delayUs;

} else {

whenUs = GetNowUs();

}

List::iterator it = mEventQueue.begin();

while (it != mEventQueue.end() && (*it).mWhenUs <= whenUs) {

++it;

}

Event event;

event.mWhenUs = whenUs;

event.mMessage = msg;

if (it == mEventQueue.begin()) {

mQueueChangedCondition.signal();

}

mEventQueue.insert(it, event);

}

delayUs用于做延时消息使用,会加上当前时间作为消息应该被处理的时间。然后依次比较mEventQueue链表中的所有消息,并把当前消息插入到比whenUs大的前面一个位置。如果这是mEventQueue中的第一个消息,则发出一个signal通知等待的线程。前面我们知道在ALooper的loop方法中会循环的从mEventQueue获取消息并dispatch出去给WifiDisplaySource的onMessageReceived去处理,我们接着来看这部分的实现。这里绕这么大一圈,最后WifiDisplaySource发送的消息还是给自己处理,主要是为了避开主线程处理的事务太多,通过消息机制,让更多的繁杂的活都在Thread中去完成。

/frameworks/av/media/libstagefright/wifi-display/source/WifiDisplaySource.cpp

void WifiDisplaySource::onMessageReceived(const sp &msg) {

switch (msg->what()) {

case kWhatStart:

{

uint32_t replyID;

CHECK(msg->senderAwaitsResponse(&replyID));

AString iface;

CHECK(msg->findString("iface", &iface));

status_t err = OK;

ssize_t colonPos = iface.find(":");

unsigned long port;

if (colonPos >= 0) {

const char *s = iface.c_str() + colonPos + 1;

char *end;

port = strtoul(s, &end, 10);

if (end == s || *end != '\0' || port > 65535) {

err = -EINVAL;

} else {

iface.erase(colonPos, iface.size() - colonPos);

}

} else {

port = kWifiDisplayDefaultPort;

}

if (err == OK) {

if (inet_aton(iface.c_str(), &mInterfaceAddr) != 0) {

sp notify = new AMessage(kWhatRTSPNotify, id());

err = mNetSession->createRTSPServer(

mInterfaceAddr, port, notify, &mSessionID);

} else {

err = -EINVAL;

}

}

mState = AWAITING_CLIENT_CONNECTION;

sp response = new AMessage;

response->setInt32("err", err);

response->postReply(replyID);

break;

}

首先通过AMessage获取到replayID和iface,然后把iface分割成ip和port,分别保存在mInterfaceAddr和port中。在调用ANetSession的createRTSPServer去创建一个RTSP server,最后构造一个response对象并返回。我们先来看createRTSPServer方法:

/frameworks/av/media/libstagefright/foundation/ANetworkSession.cpp

status_t ANetworkSession::createRTSPServer(

const struct in_addr &addr, unsigned port,

const sp ¬ify, int32_t *sessionID) {

return createClientOrServer(

kModeCreateRTSPServer,

&addr,

port,

NULL /* remoteHost */,

0 /* remotePort */,

notify,

sessionID);

}

status_t ANetworkSession::createClientOrServer(

Mode mode,

const struct in_addr *localAddr,

unsigned port,

const char *remoteHost,

unsigned remotePort,

const sp ¬ify,

int32_t *sessionID) {

Mutex::Autolock autoLock(mLock);

*sessionID = 0;

status_t err = OK;

int s, res;

sp session;

s = socket(

AF_INET,

(mode == kModeCreateUDPSession) ? SOCK_DGRAM : SOCK_STREAM,

0);

if (s < 0) {

err = -errno;

goto bail;

}

if (mode == kModeCreateRTSPServer

|| mode == kModeCreateTCPDatagramSessionPassive) {

const int yes = 1;

res = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(yes));

if (res < 0) {

err = -errno;

goto bail2;

}

}

err = MakeSocketNonBlocking(s);

if (err != OK) {

goto bail2;

}

struct sockaddr_in addr;

memset(addr.sin_zero, 0, sizeof(addr.sin_zero));

addr.sin_family = AF_INET;

} else if (localAddr != NULL) {

addr.sin_addr = *localAddr;

addr.sin_port = htons(port);

res = bind(s, (const struct sockaddr *)&addr, sizeof(addr));

if (res == 0) {

if (mode == kModeCreateRTSPServer

|| mode == kModeCreateTCPDatagramSessionPassive) {

res = listen(s, 4);

} else {

if (res < 0) {

err = -errno;

goto bail2;

}

Session::State state;

switch (mode) {

case kModeCreateRTSPServer:

state = Session::LISTENING_RTSP;

break;

default:

CHECK_EQ(mode, kModeCreateUDPSession);

state = Session::DATAGRAM;

break;

}

session = new Session(

mNextSessionID++,

state,

s,

notify);

mSessions.add(session->sessionID(), session);

interrupt();

*sessionID = session->sessionID();

goto bail;

bail2:

close(s);

s = -1;

bail:

return err;

}

createRTSPServer直接调用createClientOrServer,第一个参数是kModeCreateRTSPServer表示要创建一个RTSP server。createClientOrServer的代码比较长,上面是精简后的代码,其它没看到的代码我们以后遇到的过程中再来分析。上面的代码中首先创建一个socket,然后设置一下socket的reuse和no-block属性,接着bind到指定的IP和port上,然后再此socket上开始listen。接下来置当前ANetworkSession的状态是LISTENING_RTSP。然后创建一个Session会话对象,在构造函数中会传入notify作为参数,notify是一个kWhatRTSPNotify的AMessag,后面会看到如何使用它。然后添加到mSessions数组当中。接着调用interrupt方法,让ANetworkSession的NetworkThread线程跳出select语句,并重新计算readFd和writeFd用于select监听的文件句柄。

/frameworks/av/media/libstagefright/foundation/ANetworkSession.cpp

void ANetworkSession::interrupt() {

static const char dummy = 0;

ssize_t n;

do {

n = write(mPipeFd[1], &dummy, 1);

} while (n < 0 && errno == EINTR);

if (n < 0) {

ALOGW("Error writing to pipe (%s)", strerror(errno));

}

}

interrupt方法向pipe中写入一个空消息,前面我们已经介绍过threadLoop了,这里就会把刚刚创建的socket加入到监听的readFd中。到这里,关于WifiDisplay连接的建立就讲完了,后面会再从收到Sink的TCP连接请求开始讲起。最后贴一份从WifiDisplaySettings到ANetworkSession如何创建socket的时序图:

转载自:https://blog.csdn.net/lilian0118/article/details/23168531?spm=1001.2014.3001.5502

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